Adding Roms

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Topic review
   

Expand view Topic review: Adding Roms

Re: Adding Roms

by dennisjoe » Sat Oct 26, 2013 7:26 am

Melerix, look up the term Daltonism. Not sure though if Bzalel is trolling or serious.

Re: Adding Roms

by Ambit_Energy » Fri Feb 17, 2012 9:24 pm

Some info before the summer break:

4.0 development is going slowly, but it goes. Gui is beeing worked on, and it is the biggest part. The multithreaded fix framework is done, I must now add all operations (rename, remove, rezip...).

Not started yet: Compression framework, plugin managment, preferences, db creation.





:roll:

Re: Adding Roms

by allenePanek » Thu Feb 16, 2012 5:36 am

Thanks to advances in technology, the USB flash drive has replaced other data storage devices such floppy disks and CD-ROMS.

Re: Adding Roms

by RomCenter » Mon Jul 13, 2009 7:19 pm

You're right, there is some things to do here to improve performances. I have several more ideas for that and I could have a look at this for the next release.
The 'block insert' is already used in dat loading, but I will probably do a multithreaded files load coupled with block insert.

Adding Roms

by mateyo » Sun Jul 12, 2009 1:15 pm

Hi,
i have a question about the program design.
wouldn't when adding rom files, especially when you add your rom directory for the first time, to precache several roms in an array and then insert an huge amount of roms at once, instead to do one sql insert per game?
I know that the calculation of the checksum takes some time depending of the size of the game added, but wouldnt that minor addition speed the whole process a bit up?

greets mateyo

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