i write a tool called emuControlCenter (ecc) at this time. It is useable and can scan your disks and parse informations from your rom-files. As an addition, it show you the screenshots of your roms in a listview and in a infoscreen. I will add some screenshots within the next days.
U will find it at http://www.camya.com/
For ecc, i will add a new format for dat-transfer. I call this format ecc_dat.
Here you can see a first RFC-Release of the DAT-Fomat:
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# ecc dat-file for mediadetection
# version 0.0.1
# date 2006/05/11
[ECC_DAT_INFO]
name			= Gameboy Advanced
ecc_ident		= ECC_DAT_GBA
release_version	= 0.0.1
release_date	= 2006/05/11
release_state	= alpha
comment			= Visit camya for the newest dat-file
author			= ecc
website			= http://www.camya.de/
email			= e@mail.de
[MEDIA]
# demodata
# name;extension;crc32;running;buggy;county;languages;multiplayer;trainer;introhack;hardware;usermod;free;doublettes
# varchar;varchar;crc32;int;bool;int[|n];int[|n];int;bool;bool;int[|n];bool;bool;crc32[|n]
#
# demodata description
# name;			varchar		real title of the media
# extension;	varchar		extension e.g. gba of the media
# crc32;		crc32		media crc32 checksum
# running;		bool		0=running | 1=not running
# buggy;		bool		0=ok | 1=has bugs
# county;		int[|]		Pipe-Seperated Coutries (Source [MEDIA_COUNTRY])
# languages;	int[|]		Pipe-Seperated supported languages of the media (Source [MEDIA_LANGUAGES])
# multiplayer;		int		0=no | 1=yes, but no info | 2-n count of players
# trainer;		bool		0=no trainer | 1-n=includes a trainer
# introhack;	bool		0=no intro | 1=intro hack added to the media
# hardware;		int[|]		Pipe-Seperated Special hardware used in this media (Source [MEDIA_HARDWARE])
# usermod;		bool		0=no | 1=yes User-Modification e.g. user-translations
# free;			bool		0=no freeware | 1=freeware eg publicdomain (PD)
# category		int			type of game  (Source [MEDIA_CATEGORY])
# doublettes	crc32[|]	Pipe-Seperated crc32-checksums of equal games
Super Mario Advance 2 - Super Mario World;gba;5206880A;1;0;1;2;0;0;0;0;0;0;1;3D2B51F0
Super Mario Advance 2 - Super Mario World;gba;3D2B51F0;1;0;3;2;0;0;0;0;0;0;1;5206880A
Golden Sun;gba;1053DCE4;1;0;3;1;0;0;0;0;0;3;E1FB68E8
Golden Sun;gba;E1FB68E8;1;0;1;2;0;0;0;0;0;3;1053DCE4
Golden Sun 2 - Die Vergessene Epoche;gba;D981D889;1;0;3;1;0;0;0;0;0;0;5;671EE52A|1717CDED
Golden Sun 2;gba;671EE52A;1;0;1;2;0;0;0;0;0;0;5;D981D889|1717CDED
Golden Sun 2;gba;1717CDED;1;0;2;4;0;0;1;0;0;0;5;D981D889|671EE52A
# general data
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[MEDIA_COUNTRY]
0	= No country version
1	= USA
2	= Japan
3	= Europa
[MEDIA_LANGUAGES]
0	= Keine Sprache
1	= Deutsch
2	= Englisch
4	= Japanisch
5	= Schwedisch
6	= Dänisch
7	= Französisch
8	= Spanisch
9	= Koreanisch
10	= Chinesisch
11	= Italienisch
[MEDIA_CATEGORY]
0	= keine Kategorie zugewiesen
1	= Jump and Run
2	= Action adventure
3	= Sport
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[MEDIA_HARDWARE]
0	= keine spezielle Hardware
1	= Solarsensor
2	= Tilt-Sensor







